Steam community
If you prefer Steam community groups to communicate please give us a bit more time to pass all registrations issues. We will announce futher when everything will be ready.
As aircrafts are not able/allowed to move back they request pushback tug when it needs to move back. Aircraft ramps could be a "drive through" so airplane doesn't need any assistance and leave ramp much faster - no need to wait pushback tug. But it is payed by extra size because that ramps require a lot of space for TWY connections. Also this configuration doesn't work with bridged ramps. Player to decide what to construct: save money and time in cost of extra space and quality limitation or not.Bigbigcheese wrote: ↑Thu Dec 14, 2017 11:37 pmLooks very nice.
May I ask what the taxiway coming out the front of the stand is? Surely the aircraft are pushed back? Or is that not currently implemented?
It is pretty complex issue. We will definitely have windows. Also terminal has own inner lights separate from the sun&moon.Bigbigcheese wrote: ↑Thu Dec 14, 2017 11:37 pmWhat level of dynamic lighting will there be, it seems like you've forgone lighting for the moment as I can understand the performance constraints, but will there be the option to, for example, place a window in the terminal edge (please make windows available on all walls, even internal ones) and the evening light casting long shadows down the terminal (unless you install lights of course)
Current implementation is not a final. We have several ideas. Though adjacent ramps will not conflict thanks to spacing zones (i.e. it is not possible to build ramps as close as it is not possible to connect roads to them).Bigbigcheese wrote: ↑Thu Dec 14, 2017 11:37 pmWill vehicles be able to path dynamically without using the roads? For example when on stand will they be allowed to exit from the top edge if there is a road there, or can they only enter and exit from the side road connection, which brings the question about adjacent stands conflicting with each other.
It means that we need more stabiliyt befor proceed to other featuresstefanceltare wrote: ↑Thu Feb 08, 2018 3:32 pmWow that’s really great newsvery excited to see what you guys have to share.
Optimisation and stability is usually done after feature lock... does that mean you finished the features for an initial version?![]()
Follow the development of Sky Haven!