bigboy wrote: ↑
Tue May 29, 2018 3:52 pm
Sorry to sound confusing... What I was suggesting is that the Airline assigns us the time slot and we can assign them the runway and gate slot. That would be more realism for me, anyway.
This is exactly what you will need to do in the game. However it will be not "gate slot" but "ramp slot". Ramp could be bridged and remote as well as Airline could require bridged or remote ramp. So player has to manage this.
If ramp is bridged then a gate is hard-linked with a ramp and nothink should be done. But if ramp is remote it means gate could be occupied by any flight only for relatively short time - unboarding and boarding (via apron bus).
It leads us to interesting consequenses: bridged gate ofcourse much faster, doesnt demand vehicles and provide better service. In the same time it is much more expensive and has much less capacity.
Assuming all this above we decide to distribute gates for remote ramps automaticly leaving to player side only ramp and runway scheduling. It looks enough challenging.
Grammar is a subject for further improvements.