Posted: Sat Dec 29, 2018 4:23 pm
Here it is http://realwelders.com/2018/12/29/devblog-8/
It will be a bit different. "Luck" (or the random) sometimes can be very tricky. We don't like to rely on it at this very important point - a source of contracts (i.e. flights). Negotiations will be more like setting up linked parameters. You increase a landing fee then penalty grows. Reduce penalty -> decrease turn around time and/or landing fee, etc.azb84 wrote: ↑Sat Dec 29, 2018 8:13 pmHello,
Thank you for the devlog - i‘ve got one question. A negotiation for me is the Part, where i change some Parts, fees for example and Send it back to the Airline, and a few days later the Airline decline, accept or make another offer - like in Airport Tycoon from 2002 i think.
Do you know what i mean? It’s harder to manage, you Must Be careful and you Can negotiate - if you are a Lucky one - Good for you, but if you have a Bad Rating - don‘t negotiate so hard.