Page 1 of 2

Devblog#8

Posted: Sat Dec 29, 2018 4:23 pm
by Evgeniy

Re: Devblog#8

Posted: Sat Dec 29, 2018 8:13 pm
by bob ledgerwood
Thanks for the update, I was beginning to lose faith. I like what I am seeing and I am looking forward to the go-live date.
Keep up the good works guys and a happy New Year to you, when it comes.
Regards : :D

Re: Devblog#8

Posted: Sat Dec 29, 2018 8:13 pm
by azb84
Hello,
Thank you for the devlog - i‘ve got one question. A negotiation for me is the Part, where i change some Parts, fees for example and Send it back to the Airline, and a few days later the Airline decline, accept or make another offer - like in Airport Tycoon from 2002 i think.
Do you know what i mean? It’s harder to manage, you Must Be careful and you Can negotiate - if you are a Lucky one - Good for you, but if you have a Bad Rating - don‘t negotiate so hard. ;)

Re: Devblog#8

Posted: Tue Jan 01, 2019 1:13 pm
by Ryan
So, this game looks really good. The graphics for the buildings and stuff are top-notch and go very in detail. The only thing I'm worried about is howw in-depth the UI will go. It looked very basic from what I could see.

Re: Devblog#8

Posted: Fri Jan 04, 2019 9:40 am
by Evgeniy
azb84 wrote:
Sat Dec 29, 2018 8:13 pm
Hello,
Thank you for the devlog - i‘ve got one question. A negotiation for me is the Part, where i change some Parts, fees for example and Send it back to the Airline, and a few days later the Airline decline, accept or make another offer - like in Airport Tycoon from 2002 i think.
Do you know what i mean? It’s harder to manage, you Must Be careful and you Can negotiate - if you are a Lucky one - Good for you, but if you have a Bad Rating - don‘t negotiate so hard. ;)
It will be a bit different. "Luck" (or the random) sometimes can be very tricky. We don't like to rely on it at this very important point - a source of contracts (i.e. flights). Negotiations will be more like setting up linked parameters. You increase a landing fee then penalty grows. Reduce penalty -> decrease turn around time and/or landing fee, etc.
Flexibility and ranges will be possible to improve vie researches.

Re: Devblog#8

Posted: Fri Jan 25, 2019 4:27 am
by calpolyfan
If you need a native English speaker (American) to make sure the spelling etc. works, I'd be happy to help correct whatever.

Expenses
Balance
Tomorrow

I'm sure it's just Beta stuff, but again, not trying to be rude, but would be happy to help make sure the spelling is correct.

Re: Devblog#8

Posted: Wed Feb 13, 2019 9:35 pm
by Snakeyes
And if you guys want, I can translate the English version to Brazilian Portuguese

Re: Devblog#8

Posted: Fri Feb 22, 2019 2:41 pm
by Evgeniy
Nice! Thx for that. We will post a translation request later.

Re: Devblog#8

Posted: Thu Apr 11, 2019 12:34 am
by rcorreia
Hi Gents,
If you need a translation into the Brazilian Portuguese language, I have been working with aeronautical manuals for 13 years, and I am available to assist you.

Kind regards.

Re: Devblog#8

Posted: Thu Apr 11, 2019 8:18 pm
by rcorreia
Hi guys, I`m a Aeronautical Engineer, Maintenance Technician and Private Pilot (Aircraft) with more than 13 years of experience writing aeronautical manuals. If you need a translation for the Brazilian Portuguese Language, I can assist you.

Kind regards.
Ricardo.