After long and rigorous tests we are now ready to deploy the next bug update. A new stage for the game with the new era of aviation. 

First of we would like to say a big THANK YOU to our community. Your efforts in the beta test of this update are invaluable. This release would hardly have been possible without you.

Long story short:

  • We added a new era with new buildings, airlines, planes, and vehicles.
  • We added custom terminal buildings with internal objects. Like check-in counter or gate.
  • We fixed some bugs. 

Here is a long read for more information:

Patch notes

New Features and improvements

  • New Delivery Trucks for each era(see details below)
  • New 4 airlines
  • New Liveries
  • New Researches
  • New specific look for cargo airplanes
  • Added custom terminal building(polygon, rect, editing tools) and terminal services
  • Added inbound/outbound passengers delivery to city/airport
  • Added and improved some localizations
  • Added a tooltip for the next tier in the airline window
  • Removed the new tier notification when the tier doesn’t yet have any active contracts
  • Added Lithuanian localization
  • The research button indicates if there is no active research
  • Show spacing zones for roads and buildings during terminal constructing
  • Setup animations for Trap1980, Trap1990
  • Implemented ramp vehicles parking check for stopping
  • Setup liveries for B737_200 and B737_200_Cargo
  • Added verification node for the Gate1950
  • Added amenity window
  • Slightly improved road rendering performance
  • Added staff for check-in and gate
  • Turned off build grid in the outer world
  • Added a new status “available but has connections” for the linking tool
  • Fixed description for lavatory drain truck
  • Improved roof hiding
  • New loading screens
  • Show direction arrow for terminal objects
  • Terminal services are got canceled if certain criteria aren’t met
  • Setup 1940/1950/1970 passengers
  • Setup catering for Avro Lancastrian
  • Changed service representation in the airliner window
  • Show unloaded to the airplane amount of fuel for fueling service
  • Don’t show progress numbers for the after-flight check service
  • No more timeout for inbound gate
  • New contracts for cargo
  • Removed default timings for pax services
  • Parking service can be canceled
  • Loading screen between scenes
  • Enlarged terrain play area
  • Increased max camera distance from 6km to 10km (some fps drops may occur on the max zoom out, trees rendering optimization in progress)
  • Don’t show the next tier button if there aren’t any available contracts
  • An improved research notification window
  • Added terminal building help section
  • Handled a case when no connection between an entrance and the supply network
  • Changed position of the ‘buy vehicle’ button
  • Fine isn’t deduced anymore for canceling outdated contracts
  • Adjusted entrance window
  • Adjusted check-in counter window
  • Supplies contracts for each era
  • Added and setup CargoFacility-1950, CargoFacility-1970
  • Adjusted floor tiles
  • Remove redundant terminal corners
  • Added sounds for new planes
  • Added new airliners icons
  • Add ATC Tower animations
  • Increased hiding roof distance
  • Changed terminal roof visual
  • Setup treatment facilities loop animation
  • Setup AgentCar-2000 and LiftTruckSmall-2000
  • Setup proper agents for AgentCar-1940, AgentCar-1960
  • Updated icons for booths
  • Widened the build panel to fit more buttons
  • Added Aerosvit airline and liveries
  • Updated BaggageRamp1970 and Entrance1950 models
  • Implemented pinning highlighted airplane trip
  • Adjusted terminal entrance zone(more space for placing internal objects)

“Magnificence of the sky” content:

  • Fuel trucks: Packard D40T Heavy Duty, Diamond TF-22, Saurer 12DM, Packard D55TH Stairways: SVAM SP-7, SVAM SP-11s
  • Buses: Saurer 225, Wright Omnibus SL55, Omnibus SL101
  • Loaders: AGS AL70, AGS AL90
  • Tugs: Willys AeroPorter 14, Gradshaw T550
  • Catering Trucks: Saurer CT2, Saurer CT8
  • AgentCar: Nova Izh
  • Cleaning Bus: Guzelle
  • Water Truck: Büssing ZU-1001UT
  • Drainage Truck: Büssing ZU-2111HW
  • Buildings: 2-Lane Advanced Station, Extended Fuel Storage Facility, Aero Catering factory, Asphalt Big Runway, Asphalt Runway Exit, Advanced Ramp Service, Weather Station, Advanced Cleaning Service, VHF omnidirectional range, Water supply and filtration station, Sewage Treatment Facility, Baggage Ramp, ATC Center, Asphalt Ramp, Concrete Runway, New Asphalt road, and taxiway
  • Airplanes: DC-10, L-1011 TriStar, A300, B767-300ER, B757-200, A310, ATR 72-500, A330-300, CRJ200, A340-300, B777-300ER, B737-700, B747-400, ERJ 145
  • Internal Terminal Objects: Gate’50, Entrance, Check-in counter’50, Security check’50, Baggage Ramp, Baggage Claim, Info Booth, Coffee Booth, Snack Booth, Souvenirs Booth, Newspapers Booth, Beverage Booth

Balance

Multiple fixes and tunings were made. Including (but not limited to):

  • Slight price changes for service buildings
  • Resource contracts size time scaling
  • Increased turnaround times
  • Adjusted pax timing and check-in performance
  • Adjusted amenities prices
  • Increased loan sizes
  • Improved passengers needs
  • Boosted amenities parameters

Bug fixes

  • multiple stability issues
  • fixed a crash when a transfer service works with a grass ramp
  • fixed tree removal when land purchased
  • fixed trying loading a wrong file from the console leads to exception throwing
  • fixed keymapping localizations
  • fixed graphics settings localizations
  • fixed showing incorrect workflow data for new airlines
  • fixed crash in the supply unloading procedure
  • fixed loading issue
  • fix null airplane value after canceling flight
  • fixed ready to get into vehicle error
  • fixes and improvements in the traffic system
  • fixed room floor generation issue
  • fixed polygon tool contains obstacle check
  • fixed a crash in spacing area lens activation
  • fixed a saving issue
  • fixed intersections check for terminal
  • fixed a polygon tool containing airfield building check
  • fixed timings for outbound service
  • fixed Path Found callback crash
  • fixed stopped hosting services from capturing traps from other ramps
  • fixed corrupted UI when there are no ramps
  • fixed attachable units
  • fixed loading checkpoint strategy
  • fixed a wrong strategy after canceling a flight
  • fixed action queue navigation issue
  • fixed gate1950 navigation issue
  • fixed doorway1950 navigation issue
  • fixed a crash while loading the save file
  • fixed the wrong bus at the gate
  • fixed missing flight data for passengers
  • fixed adding funds after passengers finished satisfaction checkpoint
  • fixed total passengers number in the check-in window
  • fixed supply bus freezing at the entrance
  • fixed supply bus freezing on the road to the entrance
  • fixed entrance facility approach agents counter issue
  • fixed terminal building “same wall error” check
  • fixed intersection error in the editing tool
  • fixed passengers move straight in some cases
  • fixed pending flight list when there are no on-demand ramps
  • fixed terminal polygon tool
  • fixed terminal intersections with airfield objects
  • fixed a possibility to place objects outside of airport shape
  • fixed Baggage Ramp road connection issue
  • fixed stuck services
  • fixed terminal navmesh generation issue
  • fixed stopping checkpoints
  • fixed stuck bus that waits for a late passenger
  • fixed vehicle buy button availability depending on the money available
  • fixed showing relation status by hovering on relink button in the facility window
  • fixed airplane window
  • fixed a crash with service blockers
  • fixed skipped flights
  • fixed entrance stopping
  • fixed cargo facility 1950 box collider
  • fixed stuck buses on the entrance
  • fixed the crash when opening the schedule window
  • fixed camera position on a new game
  • fixed pax boarding progress representation
  • fixed stuck baggage claim passengers
  • fixed canceling flight
  • fixed terrain
  • fixed departure when the parking service hit the soft deadline
  • fixed passengers going through the airfield
  • fixed vehicle parking navigation issue
  • fixed the double luggage removing from baggage claim
  • fixed a crash related to airplane doors
  • fixed Transferable Object crash
  • fixed captions for services states
  • fixed tiers unlocked before every contract is scheduled
  • fixed indoor passengers lighting
  • fixed a possibility to round wall’s object
  • fixed a crash during splitting walls
  • fixed hosting services get unblocked too early if outbound is canceled
  • fixed a crash during corner mesh regenerating
  • fixed queue stack overflow exception
  • fixed a crash during a wall deletion
  • fixed the gate’s path for passengers
  • fixed union walls after resetting the corner position in the editing tool
  • fixed scenario inconsistency after editing tool corner position reset
  • fixed wall removing bug
  • fixed first wall min distance to corner check for polygon tool
  • fixed min distance check to the corner for the editing tool
  • fixed wrong connection point maneuver lanes generation
  • fixed passengers stuck on the baggage claim
  • fixed a connection point crash
  • fixed several save/loading errors
  • fixed a crash related to passengers adding to a bus
  • fixed Entrance 1950 model flickering issue
  • fixed crash after loading when opening a certain vehicle window
  • fixed a bug with clearing intersection data and not updating it
  • fixed simple polygon generation on the intersection
  • fixed a possibility to place a building on the intersection
  • fixed game crashing when contracts weren’t found
  • fixed clerks capacity isn’t getting reset after a new game
  • fixed lanes leakage for resource supply deliveries
  • fixed a crash in the terminal polygon tool
  • fixed a crash after loading when passengers were trying to be spawned twice
  • fixed timings for outbound terminal service
  • fixed wrong gate connection notification issue
  • fixed navmesh regeneration issue
  • don’t allow destroying runways which have planes coming to it
  • fixed storage capacity settings for the new cargo terminals
  • fixed stuck vehicles on the ramp
  • fixed runway could be removed when there are planes heading to them
  • fixed assigning a vehicle with a job without any items
  • fixed crash on load related to the traffic system
  • fixed research notification next button issue
  • fixed a crash after loading save after another save
  • fixed stuck plane when switching between old and new terminals
  • fixed stuck bus and missing passengers after loading
  • fixed stuck busses on old terminals
  • fixed flight servicing isn’t finished by std
  • fixed indicator of scheduled flights
  • fixed previous tier’s contracts weren’t unlocked properly
  • fixed reward icons
  • fixed baggage ramp 1970
  • fixed checking removing
  • fixed a crash when canceling service
  • fixed supplies configs
  • fixed Kansaco supply vehicles livery issue
  • fixed a problem with removed baggage claim
  • fixed CateringCartage-1930 stuck issue
  • fixed several crashes related to the traffic system
  • fixed a loading issue that led to errors
  • fixed a rare crash during activation terminal building tool
  • fixed that sometimes a tier is only unlocked after saving/loading
  • fixed a bug with placing doors on internal walls
  • fixed a bug with the impossibility to interact with internal objects
  • fixed impossibility to build a wall with polygon tool (CONTAINS_OBJECTS_ON_INTERNAL_WALLS)
  • fixed AirCargo1930 layout that breaks existing saves
  • fixed supply truck with first null lane issue
  • fixed single executor for transferring cargo
  • fixed infinite cargo loading
  • fixed AirCargo1930 traffic system network
  • fixed crash after attempting to start a new game
  • fixed modern ramp
  • fixed asphalt runway lenses issue
  • fixed Queue loading issue
  • fixed for new planes
  • setup all waiting spots for Modern Ramp facilities
  • fixed missing modern ramp icon in resource management windows issue
  • setup TaxiWayAsphalt for ModernRamp and AsphaltRunwayExit
  • added missing Sabena livery for Handley Page W
  • fixed a possibility to remove a room with objects inside
  • fixed navmesh regeneration after split and union rooms
  • fixed forest people bug
  • fixed navmesh regeneration after placing wall objects
  • fixed a crash on loading from a save file
  • fixed new catering vehicles
  • fixed advanced fuel station crash by clicking on it
  • fixed a crash on clerk hiring
  • fixed loss of research officers even if they have another office building to move to
  • fixed that researchers sometimes worked at nighttime (19:00 7:00)
  • added a missing icon for info panel
  • fixed loading to times the same save leads to crash
  • fixed passengers removal from the queue
  • fixed crash when attempting to place some buildings
  • fixed bulldozer tool decorations and buildings removing
  • fixed a possibility to edit terminal outside the terminal area
  • fixed stuck bus problem after the gate is closed
  • fixed saving issue with missing buses
  • fixed floor mesh generation
  • fixed catering issue for DH50
  • fixed unexpected pre-flight check
  • fixed GUI skin blocks production build
  • fixed a crash when airline tier settings were removed
  • fixed amenities booths
  • fixed a crash with loading some airfield vehicles
  • fixed no facility in a passenger strategy after loading
  • fixed a crash related to the traffic system
  • fixed splitting road after loading
  • fixed a crash related to terminal services
  • fixed 1920 first flight crash
  • fixed save load crash related to lost passengers
  • fixed baggage claim missing luggage crash